
This cost can be either positive (costing points) or negative (refunding points). These options can significantly provide benefits as such, each is assigned a cost in customization points. The right panel allows you to choose some of the character attributes of your ruler. Besides creating or randomizing a name for your dynasty, you can randomly generate a coat of arms for your dynasty and one for your primary title. As usual, you can write out one manually or randomize based on culture or faith. Keep in mind your counties will not automatically convert to whatever faith or culture you choose! In particular, if you pick an inactive culture, there will not be a Cultural head until you convert at least one county to that culture, at which point you, as the only character of that culture, will become the Cultural head. No restrictions apply-you can freely choose even extinct religions (such as Hellenism) or inactive cultures used by historical characters (such as German). Your ruler's sexual orientation can be randomly generated (as determined by the game rules on sexuality) or chosen by you. None of the options described here cost customization points (see the Attributes section below) as they are mandatory for every character.

The left panel allows you to set the basic characteristics that define the ruler.
